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| Interface Summary | |
|---|---|
| GridResource | |
| GridResourceProvider | A GridProvider is used in conjunction with the LOD enabled terrain subsystem to provide GridSampler and GridSurface instances of specific subareas of the grid. |
| GridSampler | A GridSampler is used to retrieve height values from a regular grid. |
| GridSurface | A GridShader is used to "prepare" a given rectangular region of a regular grid. |
| GridTriangulator.CoordinateCallback | |
| GridTriangulator.IndexCallback | |
| Class Summary | |
|---|---|
| ChunkedTerrain | |
| ChunkedTerrain.Spec | |
| DefaultGridResourceProvider | |
| GridResourceHandle | |
| GridResourceSpec<Type extends GridResource> | |
| GridTriangulator | A GridTriangulator is used to create a set of triangles from a regular Grid. |
| HeightMapSampler | |
| HF2Map | |
| L3DTerrain | |
| L3DTResourceProvider | |
| SimpleGridResourceProvider | |
| TerrainTile | |
| TextureSurface | This is a basic example GridShader implementation to show, how to improve terrain rendering by utilizing a detail texture. |
| Enum Summary | |
|---|---|
| HeightMapSampler.Type | |
| HF2Map.Compression | |
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