|
||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | |||||||||
See:
Description
| Class Summary | |
|---|---|
| Character2D | Represents a character in 3D space. |
| Font2D | Abstraction of UI fonts. |
| Line2D | Represents a line of text in 3D space. |
| MultiCharacter2D | This Character2D can contain multiple Character2Ds at a time through a MultiShape3D. |
| Text2D | As there is no ( or no dynamic ) text node for Xith3D here is mine. |
| Enum Summary | |
|---|---|
| FontStyle | Simple font-style abstraction. |
| TextAlignment | Constants for text-alignment |
Dynamic Text for Xith (DTX)
As there is no ( or no dynamic ) text node for xith3d here is mine. While the Text2D version org.xith3d.text.Text2D by Terje Wiesener uses a single face with a static texture this class uses a seperate Shape3d for every char it uses. Those shapes are stored in a static HashMap to prevent some load when using many text objects.
Usage: usage should be fairly simple: just create a Text2D object and put it somewhere into your scenegraph for more information see the Text2D class javadoc ... i believe the method names and javadoc is easy to understand
Changelog:
1.1f: third version of DTX
Author: Florian Hofmann
Toolkit Dependancies: None
Demo(s):org.xith3d.test.Xith3DText2DTest & org.xith3d.test.Xith3DText2DDemo
|
||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | |||||||||