|
Class Summary |
| BeanUtil |
Bean util class for runtime use of get/set methods based on member name
via Reflection, or field setting if available |
| ConnectionManager |
The Great ConnectionManager is the master of all modularity :)
It permits you to "bind" different members of your objects,
for example imagine you want to make a door open progressively
in your game. |
| FloatFactorConnection |
Insert type comment here. |
| MemberConnection |
Link two members so that (member1 == member2) |
| PlaceableConnection |
A PlaceableConnection |